A tower defense student project game that was partly developed within the DREAM TEAM, a student group consisting of three people, including myself.

The premise is that the player controls the avatar which is a dream guardian who helps their owner, Laura, to stay soundly asleep and to chase all the nightmares away.

The project consists of a title menu, introductory text, tutorial level, a few more progressively harder levels, and a boss level. There were supposed to be around 4 chapters total, and each one of them would represent a period of Laura’s life (childhood, adolescence, being an adult, and being a senior) and would introduce different enemies and backgrounds.

Aside from placing three types of towers and shooting the enemies on player’s own, there are also pick-up items which aid the player in their game (rapid shooting, shield around the avatar or Laura, etc.).

There was also a design of a shop where the player could buy upgrades and skills for the next level.
SLEEP TIGHT
Published:

SLEEP TIGHT

Published:

Creative Fields